Windowkill v3.0.1 changelog


Changes

  • Added “force starting monitor” option
    • This should allow you to choose which monitor the game starts in, regardless of where it was opened.
    • Changing this setting in the title screen will also automatically move the game to the chosen monitor
  • Added new low-health visual effect
  • Added low-health sound effect
    • This is toggleable in the options
  • Reworded timed mode unlock
  • Changed timer in timed mode to count down
  • In-game timer now auto-enables when starting a timed mode run for the first time
  • “keep aid windows on top” is now enabled by default
  • “keep smiley window on top” is now enabled by default
  • Title window’s size is locked
  • Reduced window snap-back from bellow a bit
  • Reduced multishot’s effect on firerate with epsilon slightly
  • Reduced Slime’s knockback from zephyr’s attack

Fixes

  • Fixed fun snap effect triggering when dead
  • Fixed snap window being movable
  • Fixed more cases where the ||broken window|| cannot be exited
  • Fixed win screen window from spawning with window controls above the screen
  • Added a minimum size to title windows
  • Fixed title windows being able to get stuck offscreen when bouncing
  • Fixed killing ??? after dying
  • Fixed invincibility bug during ??? fight
  • Fixed visibility bug when changing game scale before and after starting ??? fight
  • Fixed zephyr’s name in the multiplayer screen
  • Fixed music doubling up during ??? fight
  • Fixed music restarting when getting an unlock
  • Fixed peer and drain windows growing outside the screen boundaries when upgrading

Files

win-v3.0.1.zip 43 MB
73 days ago
linux-v3.0.1.zip 49 MB
73 days ago

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