Windowkill v3.0.1 changelog
windowkill » Devlog
Changes
- Added “force starting monitor” option
- This should allow you to choose which monitor the game starts in, regardless of where it was opened.
- Changing this setting in the title screen will also automatically move the game to the chosen monitor
- Added new low-health visual effect
- Added low-health sound effect
- This is toggleable in the options
- Reworded timed mode unlock
- Changed timer in timed mode to count down
- In-game timer now auto-enables when starting a timed mode run for the first time
- “keep aid windows on top” is now enabled by default
- “keep smiley window on top” is now enabled by default
- Title window’s size is locked
- Reduced window snap-back from bellow a bit
- Reduced multishot’s effect on firerate with epsilon slightly
- Reduced Slime’s knockback from zephyr’s attack
Fixes
- Fixed fun snap effect triggering when dead
- Fixed snap window being movable
- Fixed more cases where the ||broken window|| cannot be exited
- Fixed win screen window from spawning with window controls above the screen
- Added a minimum size to title windows
- Fixed title windows being able to get stuck offscreen when bouncing
- Fixed killing ??? after dying
- Fixed invincibility bug during ??? fight
- Fixed visibility bug when changing game scale before and after starting ??? fight
- Fixed zephyr’s name in the multiplayer screen
- Fixed music doubling up during ??? fight
- Fixed music restarting when getting an unlock
- Fixed peer and drain windows growing outside the screen boundaries when upgrading
Files
win-v3.0.1.zip 43 MB
Feb 25, 2024
linux-v3.0.1.zip 49 MB
Feb 25, 2024
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windowkill
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Status | Released |
Author | torcado |
Genre | Action |
Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
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