Windowkill v3.1.2 changelog


v3.1.2

New Features

  • Added a new language, Vietnamese
  • Added “v-sync” option
  • Added “limit fps” and “max fps” options

Changes

  • The game now saves a backup of all the save files (located in %appdata%\Godot\app_userdata\windowkill\backup or ~/.local/share/godot/app_userdata/windowkill/backup)
    • This is a safety measure in case anyone runs into issues with Steam Cloud
  • Language list is now sorted
  • Spiker no longer teleports while laser is active
  • Spiker no longer shoots while teleporting
  • Obliterate now clears slime trails
  • Changed visuals of dependent options

Fixes

  • Fixed :)’s pointers behaving sporadically at lower framerates or high speeds
  • Fixed sweeper coin spawn location using bastion
  • Fixed zephyr’s dash pushing window when detached
  • Fixed jumpy behavior when dragging some non-movable windows
  • Fixed windows not grabbing focus when they should (e.g. after closing shop/options window)
  • Fixed backing window sometimes appearing in front of some windows
  • Fixed end of timed mode unlocks not unlocking sometimes
  • Fixed drain not damaging tunnellers
  • Fixed “testers” section of credits being hidden

<3

Files

win-v3.1.2.zip 54 MB
Mar 08, 2024
linux-v3.1.2-steam.zip 60 MB
Mar 08, 2024

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