Windowkill v3.1.2 changelog
windowkill » Devlog
v3.1.2
New Features
- Added a new language, Vietnamese
- Added “v-sync” option
- Added “limit fps” and “max fps” options
Changes
- The game now saves a backup of all the save files (located in
%appdata%\Godot\app_userdata\windowkill\backup
or~/.local/share/godot/app_userdata/windowkill/backup
)- This is a safety measure in case anyone runs into issues with Steam Cloud
- Language list is now sorted
- Spiker no longer teleports while laser is active
- Spiker no longer shoots while teleporting
- Obliterate now clears slime trails
- Changed visuals of dependent options
Fixes
- Fixed :)’s pointers behaving sporadically at lower framerates or high speeds
- Fixed sweeper coin spawn location using bastion
- Fixed zephyr’s dash pushing window when detached
- Fixed jumpy behavior when dragging some non-movable windows
- Fixed windows not grabbing focus when they should (e.g. after closing shop/options window)
- Fixed backing window sometimes appearing in front of some windows
- Fixed end of timed mode unlocks not unlocking sometimes
- Fixed drain not damaging tunnellers
- Fixed “testers” section of credits being hidden
<3
Files
win-v3.1.2.zip 54 MB
Mar 08, 2024
linux-v3.1.2-steam.zip 60 MB
Mar 08, 2024
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windowkill
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Status | Released |
Author | torcado |
Genre | Action |
Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
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