Windowkill v3.0.3 changelog
windowkill » Devlog
Changes
- Added a restart button in the pause menu
- Added a “speedrun timer” option
- This counts real-time during gameplay (including when halt is active), but pauses when the shop/options are open.
- A new entry is listed on the game over screen when this is enabled
- The controller-cursor during Smiley fight is now colored based on the player’s color
- Reserve no longer appears until the player has an active ability
Fixes
- Fixed “press Tab” tooltip appearing in multiplayer
- Fixed multiplayer screen replacing the control remapping section of the options after exiting to the title
- Fixed the controller-cursor not appearing in real window mode
- Fixed timed mode smiley not appearing in real window mode
- Included timed mode smiley layer adjustments in “broken transparency mode”
- Fixed ||broken window|| not being exitable sometimes (for real this time!)
- Increased visible covered area of hole
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Files
win-v3.0.3.zip 43 MB
71 days ago
linux-v3.0.3.zip 49 MB
71 days ago
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windowkill
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Status | Released |
Author | torcado |
Genre | Action |
Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
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