Windowkill v3.2 - Modding and Customization!


Hi friends, I have another major update for you all :)

Windowkill now has full modding support and asset customization!

Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game!
Read more about how to customize Windowkill here!
Along with the update, I’ve also included the game’s full source code. Not only that, but I’ve open-sourced all of Windowkill’s original assets as well! Read all about this in the link above :)

If you want help with modding, or want to share your creations, feel free to join the discord!

(Also I’ve given the game a discount along with the update, maybe gift it to a friend if you already own it :)

Read below for the full changelog:

New Features

  • Added integrated modding support
    • Read more about how to download, create, and share mods here
  • Added built-in customization for many elements of the game, including:
    • Custom cursors
    • Window themes
    • Backgrounds (including custom shader support)
    • Backing textures
    • Music
    • Character skins
    • Player Visibility images
  • Added demo assets for each of the above
  • Added Steam Workshop support for both mods and custom assets
  • Added 5 new unlocks/achievements
  • Added new window themes
  • Added new custom cursors
  • Added custom cursor scale option
  • Added new “visibility image” feature
    • This is a togglable option that places an image over the player, for better visibility
    • This can be customized
  • Added “backing texture” option
  • Added “show health on player” option
  • Added “inverted shoot” option
  • Added “countdown when resuming” option
    • This enables the multiplayer unpause countdown for singleplayer
  • Added many missing translations

Changes

  • Redesigned the end screen to show upgrades, perks, etc.
  • Freezing now applies to tunnellers
  • Increased coin drop amount for epsilon slightly
  • Timed mode end screen now says “success!”
  • Aiming with buttons (e.g. arrow keys, or controller face buttons) now smooths the angle
  • Reduced the amount of size clamping done to windows on the title screen
  • Increased duration of Multiply
  • Added input delay for navigating the UI in multiplayer
  • Reduces enemy and boss spawn time while smiley is active
  • Achievements now check for unlock on load
    • In case there’s a mismatch between local and cloud state
  • Timer now pauses while sitting in broken window
  • Changed “manifest” to “manifest…”
  • Player aim indicator now visible if using keyboard to aim
  • “Multi-mouse and keyboard” toggle now hidden behind a settings option
  • The “force starting monitor” option now dictates which monitor to use as the “center” when “single monitor only” is disabled
    • This causes windows like the options, shop, and title screen windows to spawn in the middle of a monitor rather than the middle of the whole screen, unless “auto” is selected
  • Control tooltips (such as “open shop with Spacebar”) now display a different control when using controller vs keyboard
  • Control tooltips now have better names for controller buttons

Fixes

  • Fixed crash when using friend
  • Fixed non-qwerty keyboard layouts reporting incorrect key labels
  • Fixed aim angle snapping to mouse cursor when overlapping with the window
  • Fixed star, coin, health, etc. pickups triggering multiple times when colliding with overlapped players
  • Fixed queued actions from previous run triggering on restart sometimes
  • Fixed clicks not registering between dropdown options
  • Fixed an issue causing the links in the credits from opening multiple times
  • Fixed “shrink screen size” conflict during ???
  • Fixed conflicts with “shrink screen size” and “game scale”
  • Fixed timed mode end cutscene particles not spawning
  • Fixed many issues regarding multi-mouse and multi-keyboard support
  • Fixed window flickering when attempting to drag unmovable windows
  • Fixed player aim indicator showing or not showing correctly
  • Fixed nyx damage ring not despawning after level 3+ torrent ends
  • Fixed some slime trail hitboxes not being deleted after obliterating

Once again, thank you everyone for the support. I can’t wait to see what you all create :)

<3

Files

win-v3.2.0.zip 57 MB
32 days ago
win-v3.2.0-modding.zip 231 MB
32 days ago
linux-v3.2.0.zip 63 MB
32 days ago
linux-v3.2.0-modding.zip 237 MB
32 days ago

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Comments

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Delightfully devilish major update, torcado