Windowkill 3.1.0 update - Translations, balancing, and more!
windowkill » Devlog
Hi all, major update here!
The largest part of this update is the inclusion of 17 new languages! These translations have been very generously provided to me by the Windowkill community, huge thanks to everyone who helped out, all their names are in the credits :)
New Features
- Added support for 17 new languages!
- French
- Italian
- German
- Spanish
- Polish
- Russian
- Portuguese
- Brazilian Portuguese
- Simplified Chinese
- Traditional Chinese
- Japanese
- Korean
- Arabic
- Dutch
- Bulgarian
- Czech
- Filipino
- Added unique upgrade icons for a few characters
- Added fun behavior to detach
- Added “disable timed mode cutscene” option
Changes
- :)’s finger behavior has had many tweaks
- Faster startup speed when changing targets
- No longer roams outside of boss hitboxes
- Multiple fingers can now target the same enemy
- Larger effect from Chase Speed upgrade, and now affects other values regarding tracking
- Tunnellers are no longer targeted when underground
- Bastion’s laser can now hit multiple walls at the same time
- This allows shooting at the window corners to expand in both directions
- Zephyr’s dash now pushes walls
- Increased base firerate for epsilon
- Enemy spawns are now paused for a period after a boss spawns
- Reduced tunneller health
- Upgrading Peer now increases minimum window size
- Increased clicks necessary for title easter egg
- Increased volume of “ability ready” sound effect
- Increased volume of “dash ready” sound effect
- Can now move with controller and aim with mouse
- Assigning a stick to the “Shoot” control now allows pushing the stick from neutral to trigger shooting
- Spread out the ramp up for action item’s weights (i.e. action items now take longer in a run to fully populate the shop)
- Reduced purchase count requirement for action item inclusion
- Removed rarity increase for Heal 20 (i.e. Heal 20 doesn’t become more rare as you buy more of the item)
- Backing window now ignores “shrink screen size” setting and spans the entire screen regardless
- Backing window now visible on the title screen
Fixes
- Fixed Game Over being visible on restart sometimes
- Fixed multi-mouse stuck enabled between singleplayer and multiplayer
- Fixed confirm window text incorrect after opening a different one first
- Fixed Sweeper coins spawning in the wrong location when using Nyx
- Fixed timed mode icon stretching with speedrun timer
- Fixed transparency on cursor windows (Orb Array, Smiley controller aid, and multi-mouse) for some users
- Fixed torrent laser persisting on death
- Fixed torrent stuck enabled if not pushing a stick direction when activated using controller
- Fixed controller inputs not updating when removing an option
- Fixed drain target alignment
- Fixed being able to resize orb windows
- Fixed finger particle layer
- Fixed “prevent max orb charge” stuck enabled if setting becomes unavailable
- Fixed screens forced out of bounds if previous monitor becomes unavailable
- Fixed timed mode unlock not triggering immediately
NOTE: in the future, I will be prioritizing getting updates out quickly rather than waiting for translations to finish. So newly added text may take an update or two to be fully translated to every language.
Thanks everyone <3 Happy Windowkilling!
Files
win-v3.1.0.zip 54 MB
Mar 05, 2024
linux-v3.1.0.zip 60 MB
Mar 05, 2024
Get windowkill
Download NowName your own price
windowkill
Something's wrong with the window...
Status | Released |
Author | torcado |
Genre | Action |
Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
More posts
- Windowkill v4.0 update!!59 days ago
- Windowkill v3.2.1 changelogApr 16, 2024
- Windowkill v3.2.0c hotfixApr 08, 2024
- Windowkill v3.2.0a and v3.2.0b hotfixApr 07, 2024
- Windowkill v3.2 - Modding and Customization!Apr 06, 2024
- Windowkill v3.1.2 changelogMar 08, 2024
- Windowkill v3.1.1 changelogMar 07, 2024
- Windowkill v3.0.3 changelogFeb 28, 2024
- Windowkill v3.0.2 changelogFeb 26, 2024
Leave a comment
Log in with itch.io to leave a comment.