Windowkill huge 2.0 update is out!
Hi everyone!
I’ve been hard at work for the past couple months working on this update to Windowkill. I want to thank everyone for the massive support so far, I hope you all enjoy the new content as much as I did making it :)
You can download the update right now on the main page! https://torcado.itch.io/windowkill
With this update, I’ve also made the game Pay What You Want.
I debated for a long time whether or not to put the game behind a purchase. I eventually decided I care more about allowing people to play the game than whatever revenue I may get for it.
If you think I made the wrong decision, please feel free to make a donation on that page :)
And now, onto the patch notes:
Major changes
- Added 3 new bosses
- Added 2 new enemy types
- Added music, made by the incredibly talented Keestak
- Added many new sound effects
- Reworked perk system
- Perks can be leveled up, additional levels introduce new mechanics
- Heavily adjusted difficulty balance and scaling, especially regarding enemy spawnrate
- The game gets much harder late-game
- Reworked ||secret stuff, including something very big||
- Added saving for options and records
- Many many optimizations, tweaks, QOL features, etc.
Other Changes
- Added coin drops for bosses
- Added larger coin denominations
- Added Perk Star drops for bosses
- Perks can now be leveled up like upgrades, introducing new mechanics (including a new way to heal)
- Added “manifest” star purchase, allowing you to directly gain an upgrade of your choice
- Added ability to Lock shop items, preventing them from being rerolled
- Aid windows (Peer and Drain) now slow time when being dragged
- Adjusted splash damage radius and scaling
- Slightly reduced strength of Firerate
- Reduced strength of Homing
- Heavily reduced wall punching strength of piercing shots after they pierce once
- Increased strength of Wall Punch
- Adjusted Multishot spread
- Adjusted cost scaling of most items
- Limited heal to a max of 20
- Added Jackpot mechanic for shop
- Reworked bellow
- You can now move the window around much more easily while active
- Tweaked window pushing values in general
- Tweaked Square movement distance/speed
- Added tooltips for controls where needed
- Improved UI visibility (with dark outlines, etc.)
- Added better damage indicator
- Added low health indicator
- Added slow-movement control (Shift)
- Added background effect
- Added player visibility option
- This enables a glowing ring around the player
- Added in-game timer option
- Added Keep Aid Windows On Top option
- Adjusted ||secret indicator designs||
- Major adjustments to the ||secret weapon. It’s much more fun to play with now||
- Fixed inputs being lost on losing focus
- Added Backing Window setting, which captures mouse input to prevent clicking on other windows accidentally
- Added Window Titles
- Added several new recorded stats
- Major performance improvements to coin rendering
- Performance improvements to particle effects
- Performance improvements to window resizing and repositioning
- Added Shader precompiling performance improvements (specifically for the opengl version)
I hope you all enjoy the update <3
Files
Get windowkill
windowkill
Something's wrong with the window...
Status | Released |
Author | torcado |
Genre | Action |
Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
More posts
- Windowkill v4.0 update!!Sep 06, 2024
- Windowkill v3.2.1 changelogApr 16, 2024
- Windowkill v3.2.0c hotfixApr 08, 2024
- Windowkill v3.2.0a and v3.2.0b hotfixApr 07, 2024
- Windowkill v3.2 - Modding and Customization!Apr 06, 2024
- Windowkill v3.1.2 changelogMar 08, 2024
- Windowkill v3.1.1 changelogMar 07, 2024
- Windowkill 3.1.0 update - Translations, balancing, and more!Mar 05, 2024
- Windowkill v3.0.3 changelogFeb 28, 2024
- Windowkill v3.0.2 changelogFeb 26, 2024
Comments
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So... the game is really fun but sometimes my computer makes an error sound when windows should pop up and they don't actually appear. This makes it really hard to play because you can't kill smileys without seeing them, and sometimes even the shop disappears. Is this a problem on my computer's side or is it a bug? Would like to know if anyone had a similar experience.
There may be a non-obvious way to do it but I'd really like a way to select with display the game uses. I have two monitors, but the one I usually use for games isn't set as the "Primary" screen in my windows settings because it would interfere with other parts of my setup.
the player needs to do more damage as an uncommon skill as in late mid to late game it just becomes hard to manage al of the enemys
what does peer do
lets you move the windows to see enemys u cant ususaly see
Would you consider putting the game on steam? I would acually pay twice for it.
this game is so much fun, though i'm getting a lot of crashes when opening the menu. Other than that, I can see great things for this game in the future :)
what does it mean when all the items are the same and the menu sparkles
jackpot!!!
does this have any gameplay effects?
(im cracked)
also sometimes the smiley is behind windows making it almost impossible to click as the entire screen is filled
also I love the snake boss, its such a creative use of the games concept and is visually stunning
THERE CAN BE MULTIPLE SPIKERS?????????
it halves the price of said item