itd be a lot better if there were more normal enemy spawns than boss spawns lategame, as bosses turn into just being a nuisance after you get like 5 multishots and 10 fire rate upgrades
other than that yeah its pretty good i played it for 90 minutes
Very fun game, but lategame gets meh because of bosses not dropping points and normal enemy spawns slowing to a crawl. At one point it seemed like for every 3 bosses I killed I got maybe 5 normal enemies? The fun thing about the game is upgrading and killing enemies, so I think that should be facilitated :)
By the way, does the rate of the screen narrowing increase the bigger it gets? Cause even with 6 levels of wall punch I couldn't get it to stay open unless I spun in place.
yeah, during lategame normal enemies spawn slower, but only normal enemies drop coins, that Boss won't. Upgrading become slower in lategame that makes me kinda bored.
I have wealth14 but I still can't get enough coins to get upgrade in like 15 minutes.
but, above all, it's a very fun game and very unique gameplay. And I love it.
this is a dream come true. always had this idea of making a game that relies on the desktop window manipulations.
seeing it in action is amazing! great job :)
Soo.... anyone figured out what the deal with the eye is? Like when you have drain there's an incomplete square that you can put the drain on top of. When you do so the eye seems to glow but the pupil seems incomplete, i've tried to put the character on the pupil but nothing seems to happen, i feel like something should be happening
Its a pretty good way to get the player playing for longer, trying to figure out what peer does. though the unlock seems a bit lackluster and seems worse than what you use before. Cool secret to figure out, not the best reward for said secret.
Yeah, it's not the strongest and honestly, it made the game harder. I gave up after realizing it was worse than my base weapon. Maybe it's random upgrades for each run?
Congrats on another genius concept with great execution! Curious how you implemented the window movement, did you have to do anything special to make it smooth? Nice job!
cool game, original idea and great implementation, had some trouble with accidentally clicking on the desktop instead of the window but other than that, i enjoyed it. 14 yellow triangles/14
For some reason, I cannot start the game in any capacity. I run the exe and bat, I get the loading spinner on my cursor, and... nothing. Nothing pops up.
I'm not sure if it has anything to do with it, but I am running Windows 11.
WHOA, this is easily one of the most unique games ever! I wasn't great at it lol but I enjoyed every moment, and the tension that the shrinking window brought with it was lovely. Plus adding the other pop-ups and such was brilliant. This is so polished, which is wild for such a unique idea in such a short time frame.
As a tech demo, its awesome, as a game, it's issues begin to show quite early. Firstly, there's not much reason to revisit the game other than getting a new high score, which for some is plenty of reason, but for others, it isn't enough incentive to keep playing, many roguelikes introduce random new assets into each run as a way of keeping the game fresh, perhaps elements of that idea could be implemented here to prevent the game from becoming stale. Another thing I disliked was the lack of communication, Wall Punch was one upgrade I didn't really understand, and since there's no real descriptions like in most roguelikes, I still don't quite understand what its supposed to do, it seems like it's meant to make it easier to resize the window by shooting its borders but I didn't really feel like it was doing that, and without a second guess I found myself rarely purchasing it, even a little description underneath the upgrade in the shop would be nice. Another thing I found was that many aspects of the game weren't too well thought out, one example of this is the homing upgrade, I would often try to shoot the border to expand in one direction but an enemy in the complete opposite direction of where I was firing would attract my bullets towards it and as I got more homing upgrades would eventually violently curve my bullets to the point I had to hug the wall I wanted to expand. This could've been solved by simply having a dot product check in place to see if an enemy is even loosely in the direction a bullet is moving, and having this get more lenient as you get better homing upgrades, but having it cap at 90 degrees left and right to prevent the violent 180 degree curving I talked about earlier. And since I spent so much time hugging the wall to expand it, it helped me notice another issue, since enemies rarely if ever spawn within the bounds of the main window's border, it led to many frustrating moments where I would get hit by something right offscreen when hugging the wall. Of course this wouldn't happen too often, and could probably be mitigated by solving issues that force me to hug the wall anyway, but it's a frustrating issue nonetheless, maybe there could be some sort of faint color-coded glow coming from the border of the window that indicates the direction an active enemy is in, with more "important" or objectively dangerous enemies having a stronger glow, and the laser star enemy having no glow, obviously. Speaking of that laser enemy, I noticed that it decreases spawn rates when one is active, this became a massive issue late game as the lack of enemies, and subsequently the lack of coins forced me into a monetary drought throughout the endgame, and made it too difficult to survive long enough to even get the money for a heal, much less find it with the growing price of shop rerolls draining my wallet before I could even purchase one. I could probably bring up many more issues but I think you get the idea, the gameplay is fairly flawed in many aspects, and since this was a game jam project, I'm not sure if you would be willing to update the game or if the intricacies of the gameplay loop's design were even that deeply considered, but its nonetheless an interesting project that shows off the idea of a multi-window and completely window based game quite nicely, I wonder if other games will do anything with this idea, maybe they already have.
Been playing this game for a few minutes, and I had to congratulate your work, as I can clearly see how good this game is!
The idea of using the ENTIRE SCREEN as a map is flat out genius, and something we've rarely even seen before, which is a shame. The last time game I saw which used multiple windows as a mechanic so effectively was OneShot, which used it for the end-game puzzle.
Last but not the least, I can't help but feel like this game has great potential to be able to modded, although I don't know if this is possible to do with Godot Engine.
Also had the idea to make myself a soundtrack for the game, or at least try.
Really cool game, have been playing it everyday for the past week since I downloaded it! An annoying bug the game has tho, sometimes it just forces me to move upwards. If I try to move downwards, ofcourse my character freezes. This costs me some runs sometimes, so if you could check that out, I'd appreciate it.
this is so awesome!!!! i'm not sure right click was working with me tho? i chose the 'freeze' option which I think is an ability and it never did anything and right click never did anything? but besides that, INCREDIBLE love it
thanks! freeze is not an ability, there is only one ability that uses right click and it doesn’t come from the shop. freeze makes enemies stop moving for a short time after being hit
very cool game! There are a few bugs/weird mechanics like the boss laser being able to snipe you when it moves or how all boss projectiles disappear when you kill the boss. Also, the hidden thing I'm not going to mention further kinda ruins a few upgrades and in result made me lose my first run. Other than that this game is pretty solid.
I got 87 bosses but this is insane, does the game get more difficult the longer it goes? When I died I had gotten lazy and had enough money for a heal I just didn't pay attention.
bosses spawn faster over time, upgrades get more expensive, and more enemies spawn. i think the basic enemies have a cap early on for their spawnrate tho. late reply lol
← Return to game
Comments
Log in with itch.io to leave a comment.
I... flew into the sun? And the game closed.
i believe you’re the first person to find that :)
wdym?
its an easter egg.
yep found that as well
Ahh i love games like this, i've always wanted to make one but i always ran into issues with the window api. Really cool and fun!
How does bellow work?
If you right click with the bar entirely filled the window expands for a few seconds
did i win yet?
itd be a lot better if there were more normal enemy spawns than boss spawns lategame, as bosses turn into just being a nuisance after you get like 5 multishots and 10 fire rate upgrades
other than that yeah its pretty good i played it for 90 minutes
what...
HOW DID YOU DO IT?
Can you release the source code of the project?
Did you make this in a custom engine?
it was made in a modified version of godot
Which one?
everyone keeps talking about multiple bosses, but when I beat the boss the game just freezes , I can't do anything like move, shoot, open the shop
I can even drag the window around, normally the game stops you from doing that
am I doing something wrong?
Try running the "opengl.bat" I had this problem too but when I ran this one it worked fine
Very fun game, but lategame gets meh because of bosses not dropping points and normal enemy spawns slowing to a crawl. At one point it seemed like for every 3 bosses I killed I got maybe 5 normal enemies? The fun thing about the game is upgrading and killing enemies, so I think that should be facilitated :)
By the way, does the rate of the screen narrowing increase the bigger it gets? Cause even with 6 levels of wall punch I couldn't get it to stay open unless I spun in place.
Credentials:
yeah, during lategame normal enemies spawn slower, but only normal enemies drop coins, that Boss won't. Upgrading become slower in lategame that makes me kinda bored.
I have wealth14 but I still can't get enough coins to get upgrade in like 15 minutes.
but, above all, it's a very fun game and very unique gameplay. And I love it.
how exactly do i start up the game?
double click the exe
The field of view slowly collapsing on you is scary, and I love it!
this is a dream come true. always had this idea of making a game that relies on the desktop window manipulations. seeing it in action is amazing! great job :)
addicting game, if i didnt kill myself it wasnt going to end.
Soo.... anyone figured out what the deal with the eye is? Like when you have drain there's an incomplete square that you can put the drain on top of. When you do so the eye seems to glow but the pupil seems incomplete, i've tried to put the character on the pupil but nothing seems to happen, i feel like something should be happening
Nevermind I got it!
Hint: You have an ability as well, don't forget that.
woah, really? you’re the first one to find this! (or at least get that far)
Its a pretty good way to get the player playing for longer, trying to figure out what peer does. though the unlock seems a bit lackluster and seems worse than what you use before. Cool secret to figure out, not the best reward for said secret.
then you have more to discover :)
Wait theres more???????? I thought the orb was the only thing you could get????
(Edit)
I just got the notification now..
Yeah, it's not the strongest and honestly, it made the game harder. I gave up after realizing it was worse than my base weapon. Maybe it's random upgrades for each run?
I wonder how big the orb gets? and how much dmg it does when it hits the boss
Not the best on a potato, but still really good! Nice idea!
Fun game :)
I love this game
That's a REALLY unique concept
This is a very unique concept, amazing game!
Very nice game, would waste 33.6 minutes my time again :D you get the special privilege of staying in my doodads folder
i highly recommend.
Congrats on another genius concept with great execution! Curious how you implemented the window movement, did you have to do anything special to make it smooth? Nice job!
cool game, original idea and great implementation, had some trouble with accidentally clicking on the desktop instead of the window but other than that, i enjoyed it. 14 yellow triangles/14
what does the peer do?
Cool game, very original
For some reason, I cannot start the game in any capacity. I run the exe and bat, I get the loading spinner on my cursor, and... nothing. Nothing pops up.
I'm not sure if it has anything to do with it, but I am running Windows 11.
WHOA, this is easily one of the most unique games ever! I wasn't great at it lol but I enjoyed every moment, and the tension that the shrinking window brought with it was lovely. Plus adding the other pop-ups and such was brilliant. This is so polished, which is wild for such a unique idea in such a short time frame.
- ✨Beth
fun
couldve gone longer but it was starting to get boring so i just decideed to die
I don't know why, but when I opened the .exe file, it said that i was missing the .pck when it's still there.
please extract the contents of the .zip somewhere before opening
As a tech demo, its awesome, as a game, it's issues begin to show quite early. Firstly, there's not much reason to revisit the game other than getting a new high score, which for some is plenty of reason, but for others, it isn't enough incentive to keep playing, many roguelikes introduce random new assets into each run as a way of keeping the game fresh, perhaps elements of that idea could be implemented here to prevent the game from becoming stale. Another thing I disliked was the lack of communication, Wall Punch was one upgrade I didn't really understand, and since there's no real descriptions like in most roguelikes, I still don't quite understand what its supposed to do, it seems like it's meant to make it easier to resize the window by shooting its borders but I didn't really feel like it was doing that, and without a second guess I found myself rarely purchasing it, even a little description underneath the upgrade in the shop would be nice. Another thing I found was that many aspects of the game weren't too well thought out, one example of this is the homing upgrade, I would often try to shoot the border to expand in one direction but an enemy in the complete opposite direction of where I was firing would attract my bullets towards it and as I got more homing upgrades would eventually violently curve my bullets to the point I had to hug the wall I wanted to expand. This could've been solved by simply having a dot product check in place to see if an enemy is even loosely in the direction a bullet is moving, and having this get more lenient as you get better homing upgrades, but having it cap at 90 degrees left and right to prevent the violent 180 degree curving I talked about earlier. And since I spent so much time hugging the wall to expand it, it helped me notice another issue, since enemies rarely if ever spawn within the bounds of the main window's border, it led to many frustrating moments where I would get hit by something right offscreen when hugging the wall. Of course this wouldn't happen too often, and could probably be mitigated by solving issues that force me to hug the wall anyway, but it's a frustrating issue nonetheless, maybe there could be some sort of faint color-coded glow coming from the border of the window that indicates the direction an active enemy is in, with more "important" or objectively dangerous enemies having a stronger glow, and the laser star enemy having no glow, obviously. Speaking of that laser enemy, I noticed that it decreases spawn rates when one is active, this became a massive issue late game as the lack of enemies, and subsequently the lack of coins forced me into a monetary drought throughout the endgame, and made it too difficult to survive long enough to even get the money for a heal, much less find it with the growing price of shop rerolls draining my wallet before I could even purchase one. I could probably bring up many more issues but I think you get the idea, the gameplay is fairly flawed in many aspects, and since this was a game jam project, I'm not sure if you would be willing to update the game or if the intricacies of the gameplay loop's design were even that deeply considered, but its nonetheless an interesting project that shows off the idea of a multi-window and completely window based game quite nicely, I wonder if other games will do anything with this idea, maybe they already have.
gg
I don't know why, but when I opened the .exe file, it said that i was missing the .pck when it's still there.
I really enjoyed the idea of my entire desktop becoming a shooting game battlefield.
The idea of a boss that shoots lasers that penetrate the screen was especially amazing!
Been playing this game for a few minutes, and I had to congratulate your work, as I can clearly see how good this game is!
The idea of using the ENTIRE SCREEN as a map is flat out genius, and something we've rarely even seen before, which is a shame.
The last time game I saw which used multiple windows as a mechanic so effectively was OneShot, which used it for the end-game puzzle.
Last but not the least, I can't help but feel like this game has great potential to be able to modded, although I don't know if this is possible to do with Godot Engine.
Also had the idea to make myself a soundtrack for the game, or at least try.
if you haven't already, i suggest trying out windowframe by Daniel Linssen for more window-bending fun
(is this allowed? can i suggest other games in some game's comments?)Really cool game, have been playing it everyday for the past week since I downloaded it! An annoying bug the game has tho, sometimes it just forces me to move upwards. If I try to move downwards, ofcourse my character freezes. This costs me some runs sometimes, so if you could check that out, I'd appreciate it.
hi, i’ve fixed this issue with version 1.6
this is so awesome!!!! i'm not sure right click was working with me tho? i chose the 'freeze' option which I think is an ability and it never did anything and right click never did anything? but besides that, INCREDIBLE love it
thanks! freeze is not an ability, there is only one ability that uses right click and it doesn’t come from the shop. freeze makes enemies stop moving for a short time after being hit
got it, thank you!
try to play that on 21:9
pb
very cool game! There are a few bugs/weird mechanics like the boss laser being able to snipe you when it moves or how all boss projectiles disappear when you kill the boss. Also, the hidden thing I'm not going to mention further kinda ruins a few upgrades and in result made me lose my first run. Other than that this game is pretty solid.
I got 87 bosses but this is insane, does the game get more difficult the longer it goes? When I died I had gotten lazy and had enough money for a heal I just didn't pay attention.
bosses spawn faster over time, upgrades get more expensive, and more enemies spawn. i think the basic enemies have a cap early on for their spawnrate tho. late reply lol