New record! I think I did pretty good, considering I downloaded the game today. This game is a lot of fun, however I do recommend the OpenGL version as it seems to be more stable and less prone to crashes. My one complaint is that the game becomes very easy once you get to like 50 health and 8+ multishots. But overall a very fun time! Thank you to the dev for making this game!
(also i've heard there's a secret boss but I have no idea how to access it help)
Thank you torcado for coming to my friends 24 hour stream a few days ago and talking about it in the chat! Everyone that was there is very excited for the game's steam release and have already wishlisted it. We're looking forward to version 3.0 releasing on steam and can't wait to use remote play for the game's multiplayer co-op.
I went ahead and checked the most recent version of the game, v2.0.3, on my own linux machine and verified that the game works almost perfectly using wine 8.21.
The game was very addicting to play although the difficulty wears off the further you progress in the game. As it is, the upgrade system scales very well in the early and middle stages of the game until the player character becomes an unkillable god and upgrade levels become mere numbers.
With the game's current bosses, they're all very well designed with different phases involved. The spike's fire rate increases each time it teleports, the worm splits into multiple parts when a part is damaged enough, the slime also splits into varying parts when damaged enough which affects the size of shot projectiles, and smiley is the most annoying thing on the planet. There were some issues I did have while playing the game.
There were two issues that I had, which I believe to be applicable regardless of setup. The most important of these is keyboard support since, as far as I know, it is not possible to change the default controls. This was a problem as I use a colemak keyboard layout and had to change the layout to qwerty (English US) in my system settings. Another issue was with the smallest variant of the slime enemy since it would get stuck at the top of the screen after the medium slime split apart where I could not expand the window all the way, I was still able to shoot the slime but this might be because I had the 'confine to one window' option on.
The other issues I had were with the final boss as the window that needs to be shot would not stay on top of the main window resulting in my shots being blind for the whole fight. Background transparency also did not work properly as the entire screen was either black or white depending on how tweaked the settings. These issues are more likely than not either because I'm running linux or how I've oriented my system rather than issues with the game itself.
With that word salad down and digested, I'd like to again state that this game is very cool and I can't wait for version 3.0 to be released on steam! This is a really cool project and I'd love to see all sorts of weird enemy designs you have planned for the update. And of course, thank you for the good few hours of entertainment your games provided during the stream.
TLDR: This game is awesome, the dev is really cool, and I'll be expecting a rat in version 3.0
For some reason the opengl3 version gets stuck for some time, showing "Not Responding" in the windows. After about 1 min 45 sec, the game started... Kind of weird. This was the third time i tried to run it, but since I got to work on a different issue and left the window opened, just realized the game had started... 😅 Original fun game!
When quitting also got these errors on Windows CMD:
i love this game its such i cool idea for a game to be apart of the desktop and how the boss is in a diffrent tab is cool bes game cant believe it took only 72 hours
Godot 4's window class is cross platform, or else the editor itself would be windows only (unlike other engines the classes that make up the Godot editor are also given to the user)
Just tried this game out and I love it a lot, only problem is during a particularly long run, I got a weird stutter, so I looked at task manager and saw that the game was using 96% of my computer's memory. I'll try the openGL version and see if that does any better
EDIT: yeah seems to just be with vulkan, game runs great otherwise!
Lol my brother is a big fan He wouldn't give my computer back if he didn't finish a level For context, my brother is 18 years old Keep up the good work Also if it's not too hard make a mobile build so I get my computer back
can't actually play windowkill v2.0.3 (windows 11) because game crashes when my bullet hits anything, but the ludum dare version works fine, a very cool game regardless
should also add that im running windows 11 on my mac (sonoma) via parallels
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New record! I think I did pretty good, considering I downloaded the game today. This game is a lot of fun, however I do recommend the OpenGL version as it seems to be more stable and less prone to crashes. My one complaint is that the game becomes very easy once you get to like 50 health and 8+ multishots. But overall a very fun time! Thank you to the dev for making this game!
(also i've heard there's a secret boss but I have no idea how to access it help)
(edit: i beat the secret boss.)
this might be like a top 10 run all time
My best score yet.
Thank you torcado for coming to my friends 24 hour stream a few days ago and talking about it in the chat! Everyone that was there is very excited for the game's steam release and have already wishlisted it. We're looking forward to version 3.0 releasing on steam and can't wait to use remote play for the game's multiplayer co-op.
I went ahead and checked the most recent version of the game, v2.0.3, on my own linux machine and verified that the game works almost perfectly using wine 8.21.
The game was very addicting to play although the difficulty wears off the further you progress in the game. As it is, the upgrade system scales very well in the early and middle stages of the game until the player character becomes an unkillable god and upgrade levels become mere numbers.
With the game's current bosses, they're all very well designed with different phases involved. The spike's fire rate increases each time it teleports, the worm splits into multiple parts when a part is damaged enough, the slime also splits into varying parts when damaged enough which affects the size of shot projectiles, and smiley is the most annoying thing on the planet. There were some issues I did have while playing the game.
There were two issues that I had, which I believe to be applicable regardless of setup. The most important of these is keyboard support since, as far as I know, it is not possible to change the default controls. This was a problem as I use a colemak keyboard layout and had to change the layout to qwerty (English US) in my system settings. Another issue was with the smallest variant of the slime enemy since it would get stuck at the top of the screen after the medium slime split apart where I could not expand the window all the way, I was still able to shoot the slime but this might be because I had the 'confine to one window' option on.
The other issues I had were with the final boss as the window that needs to be shot would not stay on top of the main window resulting in my shots being blind for the whole fight. Background transparency also did not work properly as the entire screen was either black or white depending on how tweaked the settings. These issues are more likely than not either because I'm running linux or how I've oriented my system rather than issues with the game itself.
With that word salad down and digested, I'd like to again state that this game is very cool and I can't wait for version 3.0 to be released on steam! This is a really cool project and I'd love to see all sorts of weird enemy designs you have planned for the update. And of course, thank you for the good few hours of entertainment your games provided during the stream.
TLDR: This game is awesome, the dev is really cool, and I'll be expecting a rat in version 3.0
I miss full healing but 2.0 is grea
For some reason the opengl3 version gets stuck for some time, showing "Not Responding" in the windows. After about 1 min 45 sec, the game started... Kind of weird. This was the third time i tried to run it, but since I got to work on a different issue and left the window opened, just realized the game had started... 😅
Original fun game!
When quitting also got these errors on Windows CMD:
windowkill-vulkan.exe --rendering-driver opengl3
Godot Engine v4.2.dev.custom_build.d8f47660a - https://godotengine.org
OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) Iris(R) Xe Graphics
ERROR: 7 shaders of type CanvasShaderGLES3 were never freed
at: ShaderGLES3::~ShaderGLES3 (drivers\gles3\shader_gles3.cpp:802)
ERROR: 14 RID allocations of type 'struct GLES3::Material' were leaked at exit.
ERROR: 7 RID allocations of type 'struct GLES3::Shader' were leaked at exit.
ERROR: 2 RID allocations of type 'struct GLES3::Texture' were leaked at exit.
ERROR: Texture with GL ID of 157: leaked 84 bytes.
at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)
ERROR: Texture with GL ID of 155: leaked 84 bytes.
at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)
ERROR: 14 RID allocations of type 'struct RendererCanvasCull::Item' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2049)
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\io\resource.cpp:483)
Surprisingly fun! I just randomly found this on my home page not expecting much but this was actually really well made. Nice job!
i love this game its such i cool idea for a game to be apart of the desktop and how the boss is in a diffrent tab is cool bes game cant believe it took only 72 hours
world record 1 hour of pure hell i had so much fun!
dude this is sick af, this is addictive 10000000/10
Delayed key inputs.
Reached far enough so that the game only got easier, ended up killing myself on purpose.
This was only my second run!
Also the game ran at like 1 FPS at the end.
OMG what is the world record?
cool
This game is way too fun, spent a bit of time on it and in the first few hours of playing achieved this:
49 HOURS?!?!
Unfortunately no, that is 49 minutes, I don't think I could survive for more that an hour at best.
Oh
very cool game ima try the new virson
I GOT THE SECRET BOSSFIGHT BUT IT I LOST CUZ IT TOOL ME TOO LONG TO UNDERSTAND HOW TO FIGHT HIM BACK T~T
what
world record run xd made a lets play, baxter on window kill.
Muito difícil
man how i love games where the window is manipulated in some way
very fun although i suck
Dude this game is amazing!!! Every moment I wondered how the hell they managed to do this? It's one of the best games I've played lately.
I got this on my second attempt
you should add multi - screen compatability and steam deck mabye (like its all one window, but it looks like its multiple)
v2 supports multiple screens, and v3 has native linux (read: runs on steamdeck) support
can you make a version that is compatible with chrome os all I have is a shitty Chromebook
nah bro i think its made specifically for windows, hence the name.
Godot 4's window class is cross platform, or else the editor itself would be windows only (unlike other engines the classes that make up the Godot editor are also given to the user)
If you really want to play windows games on a chromebook most chromebooks can run windows 10. just google 'how to install windows 10 on a chromebook.'
ok thanks
is this safe
It will kill your windows
most things on itch.io are.
GENIUS idea with GORGEOUS realisation
Just tried this game out and I love it a lot, only problem is during a particularly long run, I got a weird stutter, so I looked at task manager and saw that the game was using 96% of my computer's memory. I'll try the openGL version and see if that does any better
EDIT: yeah seems to just be with vulkan, game runs great otherwise!
ues the ludum version
Nice game but never got to play it, i hope someday it can support macbook. good game though :)
You could try to use a virtual machine, like UTM or Parallels
Lol my brother is a big fan
He wouldn't give my computer back if he didn't finish a level
For context, my brother is 18 years old
Keep up the good work
Also if it's not too hard make a mobile build so I get my computer back
I want Mackill because the thing I have is only the Mac. Can you do Python?
You could try to use a virtual machine, like UTM or Parallels
or Wine, or Proton. Less overhead this way.
you can use proton on mac?
Well, I had assumed so, since Wine does, but it looks like you'd have to do something else - apple stopped shipping several dylibs that proton needs.
Amazing game !!!
We win our like 50th game ever, so not hard... but very good idea!
i tried to run it but windows defender smartscreen
blocked it :(
not all that smart :/
more like midows defender dumbscreen
I had much fun with it. Really cool idea and music.
can't actually play windowkill v2.0.3 (windows 11) because game crashes when my bullet hits anything, but the ludum dare version works fine, a very cool game regardless
should also add that im running windows 11 on my mac (sonoma) via parallels
caralho que jogo bom, só o progresso que é meio paia, você da o melhor pra viver, e quando morre perde tudo, não tem nem um buffznho pelo seu esforço