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(+1)

What does drain do?

Drain, is a red zone that damages enemies who`s standing on that zone.

you can move the window too but the enemies still move very slowly

(+1)

hey there! any plans to make multiplayer for windowkill? it would take some adjustments for various mechanics already in the game but... multiplayer would be really cool, i know it's easier said than done lol

mabye a lobby system? also i'll make a mockup or whatever for the multiplayer lobby

i'll make the hardmode lobby too

(+1)

Cool game, but it is quite challanging for me. I would love to see some window scaling option becouse the game is really hard on my 4K display where everything is small and the bosses are soo far. 

(3 edits) (+2)

make it so heals will show more often if your health is below 7. I have died soo many times because this thing isn't here. Please add it in thee 3.0 update if you plan on releasing it Torcado. Also please add a difficulty system so you can choose the game's difficulty. It would affect enemy spawn rates, shop prices, enemy and boss health, and rewards. It would be really useful. Consider adding these 2 things to the 3.0 update. And make it so that there can be only 1 boss at a time. It's because I had 2 smiley bosses and I died. It would be really cool if you would add it.

I LITTERALLY MADE A MULTIPLAYER LOBBY IMAGE AND IM WORKING ON THE HARDMODE ONE

The game randomly closes for some reason after I encounter the ||secret stage|| I think it has to do with clicking on the window.

I am repeatedly encountering a bug that crashes the game. It sometimes happens right away, and sometimes later on, and as far as I can tell, it only happens when a bullet hits the edge of the window. It happens in both exe and gl versions, no difference. When it happens in the gl version, there is the following message in the console window:

WARNING: Could not create render target, status: 1285

     at: GLES3::TextureStorage::_update_render_target (drivers\gles3\storage\texture_storage.cpp:1770)

Please fix :(

A video game with a very original premise! Its mechanics of the individual windows seem surprising to me and you have shown that Godot, (the game engine created from Argentina) can be taken seriously when creating video games, free or even commercial , I have had fun playing this game and from someone who has also been using Godot for a while I find it incredible.

I only found one bug from the time I played:

- When there are many windows open at the same time it causes the store to respond strangely when selecting an item, the Item shakes too much, resulting in it no longer being able to be seen because it leaves the screen (You can still buy the items but not having a view of the purchase ends up being uncomfortable, it hurts more due to the late game)

PD: I am very interested in the development of this project.

Very original concept,very fun and really hectic later on!With that said i did encounter some bugs that i'd like to talk about:
1. 30 minutes in,i couldnt shoot the window to expand it and the only way to do so was with the bellow perk.
2. Opening the shop sometimes didnt work and only paused the game.
3. When i died it didnt display my stats.
4. This isnt a bug but,the late game did feel kind of easy so i think difficulty options that could make the game harder or easier would be really good.
Again though,bugs aside,this is a great game that has alot of potential to become something really special!

1. im pretty sure the smiley boss grabbed your gun (that happened to me once)
2. just reopen the shop
3. ok seriously are you using windows 1.0 for windowkill
4. i would select effortless because too many bosses

(+6)

Have you considered open source this project on github? I am very interested in the development of this project.

(+1)

Awesome game! Have you thought about selling the game in Steam? Just like if it was another donation option, it's also possible to reach far more people that way


Also the game objects (you, the enemies, projectiles, the windows themself) do not scale with resolution, which makes the gameplay area scale with resolution, so playing in a 4K screen makes it huge making bosses that move far more difficult as you have to move a lot more. I suppose that playing at 720p would also change the area and would make it smaller, also affecting difficulty.

(3 edits)

Yeah, I found it really dificult playing on my 4K screen where the windows are two timessmaller and bosses spawn much further from me. Some window scaling option would be a huge help.

(3 edits) (+4)

(Bump this comment if you people want/know about a discord)

here's some tips/info on my strategy for the game


  1. Wealth is a must, get this first very early, try to get wealth 2 before the snake
  2. Max Health is VERY important, gives you 5 hp each time bought, get this after wealth ASAP, trust me on this
  3. Multi shot should be bought before snake, at least 1 upgrade of it (helps with the segments a ton)
  4. Homing should be bought after multi shot its really good groups bullets together
  5. Fire rate is a must as multi shot downs your fire rate
  6. Freezing is optional but good if you get swarmed to much
  7. Wall bang is optional up til snake (depends on how much screen you're trying to hit to keep space open, (hit your shots)
  8. Speed is good to get but not to much of an issue until later?
  9. Splash is needed once you get to slime/start looping

you can right click on upgrades to lock them if you re-roll

storing a health upgrade is very helpful if you run low, try to stay off from buying until you have around 1-2 hp left, price increase is exponential for everything

storing 3 of the same upgrade will cut the price a decent amount, this is helpful for multi shot and wealth the most I've found for later game, then spam buy/re roll until you get 3 of the wanted upgrade

perk tips/info

  1. Bellow upgrade is a must before anything else upgraded, works the Same just ups screen area, get it first before anything else

  2. Peer at tier 2 heals, + heals drop on the ground, not sure what the de-spawn rate is but I've seen at least 5 stacked, higher levels allow for more screen area seen and quicker heals to drop

 3. The damage box thing is useful? good for running enemy's around it to give yourself some space, higher level creates a bigger area

That is all the things I can think of at the moment, game starts to get easy after a point but its a VERY well designed, fun, and bumping game to play/screen share to friends, I salute to you torcado







also an Exp/Point collection area upgrade would be really cool to :)






What does peer level 1 do?

lets you see enemies before theyve reached your window but bosses are basicly just temporary peers

Anyone having problems with the pengl version crashing

no

(1 edit) (+3)

(OpenGL version) After about 30 minutes of playing i manifested so many multishots that my character has become the Sun, the emitter of particles(trademark). The  design of the game is surprisingly genius. Your bullets don't JUST kill enemies, enough of them actually kill your FPS, allowing you to clip through enemies at 1 frames per your heartbeat. If you, in this condition of the game, press space and open your shop, you'll find out that all the shop items are genuinely afraid of you and fly offscreen when you touch them (I'm not even joking). I also generously donated my money into upgrading my wealth, eventually upgrading it to an extent where the entire field was covered in purple. I kept manifesting all my golden points into multishot and eventually it manifested a black hole inside of my computer. 10/10 will try again after buying a new pc

this is my favorite comment

WHY ARE YOU USING WINDOWS 7>?????????????????

to annoy people like u who care about it too much

it isn't annoy me

(+1)(-1)
What are the chances of this happening?

absolutely randomly

yes

(1 edit)

i think this game gets a little bit too easy after a certain point, so maybe a harder varient of each boss would be cool. (spiker > spikiest, slimest > goopest, smiley > angry, and i havent thought of anything for wyrm) EDIT: the harder varients do things like add extra health, attack speed, and new patterns

(+2)

wyrmer

wyrmer

wyrmer

wyrmer

wyrmer

(+2)

37.3 minutes later, after viewing what gradually became a psychedelic Jackson Pollock painting, after framerates changing inversely with my heartrate, I'm actually trembling.

(+1)

is there a way to set it to open on my 2nd monitor instead of my main monitor

by opening it on your second monitor

This game would have lasted forever so I had to end it before I died in real life, I should have went for 10m coins though

im not even gonna question why you made a planet made out of enemies

(+1)

At a certain point the amount of things on the screen starts to lag my game, maybe make it so that large amounts of particles combine or something like that? It made it so that I could not access the shop or the perks screen, the shop and perk screen would refuse to show any buttons.

Also, I was playing on another run with both monitors and at some point once it got onto my second monitor and moved towards the right of the screen. It then moved off the screen and made it so I literally could not see the window. I don't know if this is a monitor problem or something with the game.

More shop upgrades would be great.

The only perk I seem to be getting any real use out of is Billow, either I don't understand how to get the best use out of the other 2 or they just feel worse to use than Billow. More perks would be nice too.

The Smiley boss tends to get obscured behind the main window often, it makes this boss much more frustrating and tedious to fight.


Overall I think this game has great potential and just needs a bit of polish and optimization. I like how challenging it is and the boss fights are very cool.  Music goes hard too.

theres this really cool thing called "moving the support windows" especially for drain, putting that thing on a boss (like spiker) works some incredible magic.

couldnt say the same about smiley or slimer tho

and peer definitely works better at lvl 3 for extra healing n' stuff

also its bellow not billow

(1 edit)

as someone whos beaten 2.0, and im gonna try to beat 1.0, i'd like a feature to disable the "thing" when you beat the game, as its kinda annoying

also modding community anyone?

because that sounds pretty cool

i want a mod where theres a sun boss

I’m not sure what you’re referring to, but make sure to check the options to make sure what you’re asking for isn’t already implemented

i did check the options, there is a way to disable the thing i was asking about

also idk why but when i get to the final boss sometimes the game just decides to kill itself

where options

Second 2.0 run, the other 2 abilities feel underpowered compared to the pusher one. I found myself just stacking multishot after getting pusher lvl 3. Could've gone for longer, but i decided to stop using healing cuz i got bored


i wanted you to update it, and you really did it, cool shit man, also please add difficulty settings

h

Honestly I wish there was some sort of main menu for the game, at least a basic title screen with an instructions tab and some options for controls (maybe have options like WASD movement + Arrows to shoot?), maybe also some kind of difficulty select (I was thinking Simple, Classic, and Hardcore modes, each with different starting health, shop prices, and enemy spawn rates)

Also maybe have a "simulated" window movement option like in Rhythm Doctor (for accessibility purposes I think? idk for sure but it's a neat option to have)

It would also be cool if there was some type of way to upgrade the default window size so that it's not always so cramped when you're zooming across the screen with next to no fire rate lmao


Anyways this game is fun :>

wow

Gotta be the Farthest I ever got in this game.

uh ok

I'm REALLY Liking where the game has gone! One thing that never made sense to me was the 'secondary function' of Peer. There is a spot on the screen that it looks to, and snaps to when close enough. What is the purpose of that?

(+1)

I found out what it does, but I'll say only this: Peer isn't the only other perk that snaps somewhere on the screen.

i only have one question, have you beaten the game?

wait you can beat this game

(+2)

Could I recommend some kind of auto-shoot option that doesn't require you to hold down the left-click to shoot? After playing this game for long periods of time, stress builds up in my right hand.

use an autoclicker

(+1)

Love the sound design, the concept, the simplistic shapes and to differentiate between each enemy. The upgrades are a nice feature I would suggest a "shop" button to show what to press in order to get an upgrade since it doesn't seem as intuitive. That and a quick "HELP" on the main menu that goes through the buttons, the standard enemies, and how to get upgrades.

(+1)

It does say "press Space to open the shop" if gem's are not spent for quite some time and you have lots.

(+3)

i feel like it's way too difficult now. when you remove your focus from the regular enemies for 10 seconds, there's like 20 of them, and it's hard to split your focus between the boss and the enemies. i recommend toning down the amount of enemies that spawn, at least during boss fights

(+1)

Incredible concept executed perfectly.

Please keep adding to it.

(+2)

i wanted to play it more but my mental and schedule said no

pretty fun game 10/10

you can collect less stars then bosses killed??

(+1)

great game! love it!

one problem, at least on my end, when you get really far, the game might be reaching some window cap, because the bosses sometimes don't apear outside of the sight, drain, and main vision area, also the shop doesn't always open, and you can't see smileys head. which is my main, and only problem

then just "beat" the game

(1 edit) (+1)

great game, great concept/utilization of the windows, quite laggy especially the second boss, also if combined with the slime boss, but that's my PC having skill issue whatevers, hope it rises up in visibility.

(+1)

Beautiful game and an incredible concept. I have a few criticisms, but overall I found this game to be an absolute gem. I would talk more about why you should play this game, but I won't, because I think you should just go play it for yourself and see how great this game is...And also because I'm better at explaining negative feedback than I am with positive feedback. Just know that behind all the upcoming critiques, I'm actually obsessing over this game.

Now, onto the critiques...
I really wish this game had something of an ending. I love the simple endless gameplay, but after an hour-long run that shows no signs of stopping, it'd be nice to finish off by doing something like opening a third tab in the shop with one item that's worth like one million points that gives you a "the end" screen. The same stats might appear for the game over screen, but it'd give a satisfying cap on everything.

The smiley is definitely my favorite boss in the game, but I wish there was just some small change that would make revealing the boss easier when it's in a bad spot. The easiest way I found to reveal it is to find its exact tab and click on that to pull it to the top, but that's less of an option early on. I'd like it if after 20 seconds or so, the smiley would flash red and/or white all the way up onto the top layers to signal that it's about to move again, so that you don't have to wrestle with the screen any longer to reveal it from that awkward position.

Other than that, I just love this game and I wish it was so massive that it'd be unlikely to see a boss more than three times over like an hour of gameplay. I feel like if I went back in for another long run like the one I just had, I'd have pretty much the same experience, and although what I'm asking for is probably not a realistic expectation, I still felt the need to ask.

(+1)

thank you!
there may be some smiley changes in the near future.
there is an ending to the game :)

very cool game, really hope that there is more update in the futur and make the game even better

(-3)

ludum dare version was fine as hell but the update stutters a LOT even running the opengl version. specially with bosses like the snake and the slime, and when bellowing, the game stutters like hell. btw whats up with the transparent/purple blots that show up sometimes when shooting the walls/bellowing? i think the stutter might be because of them? either way is there a way to turn them off? cuz they ugly af

i can't even get the ludum dare version to not stutter
i just got the game so maybe im missing somethin

End game is way too easy now.

The price of shop items should go up faster, at the moment it doesn't go up fast enough to keep up with the rate of money earned.

Bosses should also be refreshed faster to speed up the end of the game.

(+3)

Hey, this is an amazing game! The only thing I wish is there was a borderless windowed option — I just "lost" in a hilarious and tragic way where I got really late game and was fighting two smileys at once and was nigh unkillable, but I accidentally clicked X on my game window while the smileys were both jumping around. after nearly 40 minutes of gameplay, it took me a second to process what happened.

Or perhaps this is a intended possibility? Nonetheless, a tragic end to my run.

i did this once too-- rest in peaces in solidarity

(+1)

Having a great time with this so far. I appreciate that it's not just a game displayed in moving windows, but the windows also create unique gameplay.

I've only got to the first boss and this game is very difficult but I love it.

I'd love to know how people feel about the perks, it seems like Bellow is the most useful of the three perks by FAR. At least it's the one I'm getting first. I see the utility of Drain if it helps me kill things, I guess. And the Sight one sure is sittin' there.

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