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32 or 64 bits?

This is so great

OpenGL renderer seems to be superior for this odd type of game to the DirectX12/Vulkan renderer.

Good

What a simple but impressive game! The idea behind that is amazing! GJ

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Woahh really cool!

DUDE THIS IS SO FUNN

One again, a very cute and fun game, with simple but powerfull graphics! Nice work for a 72h made game!

It's a very interesting game, I really liked it. I have to say about the error, it is better to type this into CMD, just copy the installation address or you can drag and drop the software itself into CMD.

C:\Users\mohammadi\Downloads\ld54-7.exe --rendering-driver opengl3

I just can't play the game. After launching the game, the window just closes after like 1 second with no error message.

It's a very interesting game, I really liked it. I have to say about the error, it is better to type this into CMD, just copy the installation address or you can drag and drop the software itself into CMD.

C:\Users\mohammadi\Downloads\ld54-7.exe --rendering-driver opengl3

Thanks. I've created .bat to open the game

Very long ago I played another game that played around with the windows, but this definitely is different! Really cool!

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Holy crap, how did you... how does this even... okay, this is one of the most impressive things I've ever seen on a computer. Not just games, not just apps, THINGS. This is astounding. This makes me want to go back over the history of everything else I've ever rated 5 stars on Itch and scale it back, because this just raised the bar into outer space. I love being able to drag the drain window over the bosses; I love the twin-stick controls (I was setting up JoyToKey to fill in for the arrow keys only to discover I didn't need to); I love how you can adjust the game's difficulty by changing your desktop resolution! My personal best (I can't seem to get a screencap attached right now for some reason): 991 coins, 635 seconds, 2678 bullets, 256(!) enemies, 4 bosses. If I may suggest some quality-of-life updates: some sort of indicator noting you can afford a new shop item; not locking aiming to a controller once one is used for movement (I'd really like to be able to use the analog stick in one hand and the mouse in the other, so I can still have access to dragging windows without changing the device one of my hands is using back and forth); this might not be possible to fix, but a boss first spawning in causes the player to stop firing, needing me to release and press the button again before something kills me, and that's awkward and feels unfair and ideally would be remedied if possible. I hope this goes viral and prompts a full experience I'd gladly pay for and becomes, say, the new Vampire-Survivors-level hotness.

Easy to play and install, good to kill time while doing other stuff haha

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oh my god please make the blue circles one shot they are so annoyin

This is a wonderful concept, and I'd love to play it more. However, I'm running into an issue I'm wondering if anyone else is experiencing. I'm using Windows 11 and initially works well, but after a short period of play I just start moving without input into one of the sides of the window. So I cannot avoid enemies spawning from that side and I lose pretty quickly. Anyone also having this problem? Thanks!

This is a result of losing focus while an input is held. To un-stick the input you need to press and release the key. You can prevent this altogether by enabling “pause on losing focus” in the settings (Escape)

How do you even programa this :0

(1 edit)

Is there a way to recover health

nevermind, found it, just random chance in the shop

This is incredibly fun, and such a neat concept!

(+1)

WOW this is such a cool take on the theme and also just really fun to play! i love the pressure of the window shrinking in on you.

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