That was fun. I feel fatigued, like I went through one hell of a session, for I lasted for way longer than my computer wanted me to. The Green multiplying enemies along with the gradual multi-shot upgrades slowly turned into a 5 FPS mess. I was sad there was no win condition, so I thought if I could crash the game, I would win the game. Regardless, this beast would not want to crash, and I fear it would've destroyed my CPU if I left it on any longer, but I had fun regardless til the end. My screen was filled with nothing but Pink. I can't wait for the Steam release, as that seems to have more than those green enemies that bog the game down. With my outcome of the run, I sure hoped gameplay balance and rewards were more present, I am no game dev, and I don't think the game dev should deal with my garbage ideas, but a rougelike mode and/or some gratifying win condition would be nice.
I just played the Window$ version through WINE, works fine even under Wayland because the window positioning is done through XWayland. When WINE soon probably switches to Wayland natively you can still probably run it through XWayland with an envvar.
Holy crap this is the coolest idea for a bullet hell I have seen in a really long time! Im going to be playing this for a really long time to come. I downloaded it for free but then i get some money expect a fat purchase of this to come your way! keep it up! I cant wait to see your future endeavors!
yipe. i do think the balancing needs some work but tht is kind of a nit pick. wold honestly be happy to pay money for a more fleshed out version of this
After you kill your 6th boss, it just becomes a Bullet hell-hell of a game. I've even gotten TWO bosses on screen (wrym and slime) and it was just a mess to play. I just couldn't see my character.
steam only, although 2.0 will remain on itch.io forever for free so consider it a demo for the full version, which is said to probably cost $5 with localisation cost differences
The game is very cool, this is the first time I’ve seen such an idea, but it starts to lag a lot when you have a fire ratelvl 10-15 and multi shotlvl 10-15 due to the effects of shotslink to video on youtube, since there are a lot of opponents. Please add a setting to turn on/off effects from shots. and add a setting to change the size or number of coins on the monitor, because of them nothing is visible.
the idea is INSANE, i love the concept, it is just so annoying that the difficulty is made for dark souls player XD i gave up before seeing the entire potential of the game, maybe a set of difficulties could be a lot better
everyone is saying change upgrades and change costs and change everything pretty much, but its fun making the upgrades dont do as much as you think because that makes it hard and i like that
P.S. please make so if you click X out windowkill to stop playing please make a are you sure pop up before it closes because one time i was playing and the smiley boss we tryed to click x on him like normal but we clicked X on windowkill on accident :( so please make so if you click X out windowkill to stop playing please make a are you sure pop up
also please make a description of what the perks do if you hover over them, just another idea
i disagree with you, actually you think the difficulty is fun, but some of those people think not, not every peoples have the same habbit about the difficulty of a game, that's why pickable difficulties were invented, maybe that could be the answer to satisfy everybody
yeh i think too, for me it's the next logical upgrade for the game, make it fun both for people who just want a lot of fun visual effects, and people who want to struggle and have a hardcore experience
Cool game, but balancing is not very good. Its not worth it to get Peer or Drain, Bellow and Manifest (Multishot) are the only good things to get with stars. while Peer does become a health beacon, its not strong enough to be worth it.
Recommendations:
Peer - Instead of just being a viewing window that you occasionally access for health, make it so you can actually shoot there, making it a permanent part of the screen AND/OR, make it so that, while it is overlapping with the main screen, it boosts the size of the screen.
Drain - when it does enough, damage, it gives the player health. Give it AI to focus on killing enemies.
Bellow - remove the "Panic Button" part by making it a charged weapon. if you just press it, it does less than currently, but if you hold for a second or two it hits harder than currrently.
Manifest - either make the star cost higher for multishot or implement limits on multishot OR rework it to make the Manifested item appear in the shop (or get its own slot in the shop until you Manifest a different item)
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it just stops working after some time freezes in place and crashes
holy cow this is a good and hard game
That was fun. I feel fatigued, like I went through one hell of a session, for I lasted for way longer than my computer wanted me to. The Green multiplying enemies along with the gradual multi-shot upgrades slowly turned into a 5 FPS mess. I was sad there was no win condition, so I thought if I could crash the game, I would win the game. Regardless, this beast would not want to crash, and I fear it would've destroyed my CPU if I left it on any longer, but I had fun regardless til the end. My screen was filled with nothing but Pink. I can't wait for the Steam release, as that seems to have more than those green enemies that bog the game down. With my outcome of the run, I sure hoped gameplay balance and rewards were more present, I am no game dev, and I don't think the game dev should deal with my garbage ideas, but a rougelike mode and/or some gratifying win condition would be nice.
how long since the last time you touched grass?
does it make you feel better than other people that you care less and hate more, what does this behavior do for u bro
was this made on godot?
yes
nice
shit was NOT easy
A game for Windows... literally
Wow. (Wrym came after I died)
Never let them know your next move if smiley is not always on top:
Alt tabbing+Alt+F4
Thanks for the tip. Unfortunately I couldn't have used this tip when there was two smile guys.
Great job man, love this game
How the hell is this not more well known? This is fucking amazing! It's genius! Every bit of it!
linux version pls
I just played the Window$ version through WINE, works fine even under Wayland because the window positioning is done through XWayland.
When WINE soon probably switches to Wayland natively you can still probably run it through XWayland with an envvar.
there is one now.
Got bellow
Holy crap this is the coolest idea for a bullet hell I have seen in a really long time! Im going to be playing this for a really long time to come. I downloaded it for free but then i get some money expect a fat purchase of this to come your way! keep it up! I cant wait to see your future endeavors!
this game is like actually so sick. its like everything i liked about diep io but more fun and more cool gimmicks
yipe. i do think the balancing needs some work but tht is kind of a nit pick. wold honestly be happy to pay money for a more fleshed out version of this
This game is cool as hell
thanks for stopping by in stream and shedding some light on why i was sucking haha i never claimed to be good at games, cute game 10/10
After you kill your 6th boss, it just becomes a Bullet hell-hell of a game. I've even gotten TWO bosses on screen (wrym and slime) and it was just a mess to play. I just couldn't see my character.
Will 3.0 be free? Will it arrive to both Itch.io and Steam, or only Steam?
steam only, although 2.0 will remain on itch.io forever for free so consider it a demo for the full version, which is said to probably cost $5 with localisation cost differences
Great game!
The game is very cool, this is the first time I’ve seen such an idea, but it starts to lag a lot when you have a fire rate lvl 10-15 and multi shot lvl 10-15 due to the effects of shots link to video on youtube, since there are a lot of opponents. Please add a setting to turn on/off effects from shots. and add a setting to change the size or number of coins on the monitor, because of them nothing is visible.
torcado I hope you see this <3
This is the first itch game that actually blew me away. Amazing job and idea!
the idea is INSANE, i love the concept, it is just so annoying that the difficulty is made for dark souls player XD i gave up before seeing the entire potential of the game, maybe a set of difficulties could be a lot better
epic
how do i get stars tho
Beat bosses, they start to show up later on in the game
is this ever gonna be on mac
Yeah I really want to play it not on my crappy old windows computer
Loving the new update; the fresh coat of paint really adds a lot of flair. I'm pretty proud of this score!
didi I get WR?
godot [it shows for like one second on startup]
69 DAYS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
please dont remove current features
everyone is saying change upgrades and change costs and change everything pretty much, but its fun making the upgrades dont do as much as you think because that makes it hard and i like that
P.S. please make so if you click X out windowkill to stop playing please make a are you sure pop up before it closes because one time i was playing and the smiley boss we tryed to click x on him like normal but we clicked X on windowkill on accident :( so please make so if you click X out windowkill to stop playing please make a are you sure pop up
also please make a description of what the perks do if you hover over them, just another idea
i disagree with you, actually you think the difficulty is fun, but some of those people think not, not every peoples have the same habbit about the difficulty of a game, that's why pickable difficulties were invented, maybe that could be the answer to satisfy everybody
I didnt think about that thats a good idea
yeh i think too, for me it's the next logical upgrade for the game, make it fun both for people who just want a lot of fun visual effects, and people who want to struggle and have a hardcore experience
DUDE ADD MULTIPLAYERRRR!!!
imagine a coop and a big screen,
the possibilities are endless
Imagine Androidkill lo
imagine need 2 cellphones and the character when shoot increase the cellphone :0
Issue: Boss slid into one of my monitors that isnt *on*, but is part of my screen layout
Cool game, but balancing is not very good. Its not worth it to get Peer or Drain, Bellow and Manifest (Multishot) are the only good things to get with stars. while Peer does become a health beacon, its not strong enough to be worth it.
Recommendations:
Peer - Instead of just being a viewing window that you occasionally access for health, make it so you can actually shoot there, making it a permanent part of the screen AND/OR, make it so that, while it is overlapping with the main screen, it boosts the size of the screen.
Drain - when it does enough, damage, it gives the player health. Give it AI to focus on killing enemies.
Bellow - remove the "Panic Button" part by making it a charged weapon. if you just press it, it does less than currently, but if you hold for a second or two it hits harder than currrently.
Manifest - either make the star cost higher for multishot or implement limits on multishot OR rework it to make the Manifested item appear in the shop (or get its own slot in the shop until you Manifest a different item)
I am not a designer, but these are my ideas
Game keeps crashing a little bit after the third boss but other then that its fun
i really like the concept, but my computer won't let me run it because it makes a new window :(. can you try to fix this?
its okay if you cant :)