Windowkill v3.0.2 changelog


Changes

  • Cursor is now hidden with multi-mouse enabled in multiplayer
  • ??? fight has been made easier in many ways
    • Increased delay slightly between laser shots
    • Increased delay slightly between pound telegraph and hit
    • Increased delay when both initiating and ending window grab
    • Better handled cases when starting/ending window grab, such as preventing lasers from being active or bullets from firing immediately on end
    • Added failsafe invincibility after dealing the final point of damage
  • Closing the win screen now restarts a run instead of quitting
  • Added a message and softlock failsafe to a certain easter egg
  • Substantially increased leeway for a certain secret requirement

Fixes

  • Fixed another case of invincibility when starting the ??? fight
  • Fixed music not restarting on new run
  • Fixed loading screen display after initial setup
  • Fixed multiplayer ||blip|| health bug
  • Fixed controller aim indicator not appearing
  • Fixed a certain secret requirement being not supported with fake windows enabled
  • Fixed single line of transparent windows for two fake window themes
  • Fixed a couple edge cases when starting the ??? fight under specific circumstances
  • Added a new option to fix broken transparency for some users

Files

win-v3.0.2.zip 43 MB
72 days ago
linux-v3.0.2.zip 49 MB
72 days ago

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