Windowkill v3.0.2 changelog
windowkill » Devlog
Changes
- Cursor is now hidden with multi-mouse enabled in multiplayer
- ??? fight has been made easier in many ways
- Increased delay slightly between laser shots
- Increased delay slightly between pound telegraph and hit
- Increased delay when both initiating and ending window grab
- Better handled cases when starting/ending window grab, such as preventing lasers from being active or bullets from firing immediately on end
- Added failsafe invincibility after dealing the final point of damage
- Closing the win screen now restarts a run instead of quitting
- Added a message and softlock failsafe to a certain easter egg
- Substantially increased leeway for a certain secret requirement
Fixes
- Fixed another case of invincibility when starting the ??? fight
- Fixed music not restarting on new run
- Fixed loading screen display after initial setup
- Fixed multiplayer ||blip|| health bug
- Fixed controller aim indicator not appearing
- Fixed a certain secret requirement being not supported with fake windows enabled
- Fixed single line of transparent windows for two fake window themes
- Fixed a couple edge cases when starting the ??? fight under specific circumstances
- Added a new option to fix broken transparency for some users
Files
win-v3.0.2.zip 43 MB
17 days ago
linux-v3.0.2.zip 49 MB
17 days ago
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windowkill
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| Status | Released |
| Author | torcado |
| Genre | Action |
| Tags | desktop, Experimental, Ludum Dare, Ludum Dare 54, Shoot 'Em Up, Top down shooter, Twin Stick Shooter, Vector, weird, windows |
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