This game is a submission for Ludum Dare 56. View all gamesView submission

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The web version had some issues. The sound kept getting slower as I played, making the music unrecognizable quickly. But most importantly, the wall were invisible! :p I realized it only after beating it and looking as some screenshots. Guess I played it in hard mode. x) (I'm using Vivaldi on Linux)

Besides this, it's a neat mix between roguelike and metroidvania. The enemies pattern are varied and interesting. And the animals different abilities, that you have to use strategically depending on the turn, can make some great puzzles! It was pretty fun to play. :)

Whew, that was tricky! I ended up running back for that respawn spot so many times because I'd die like 5 rooms later and go all the way back 😅 

I had a good time with it! Super cute art, and I loved the way the different critters worked and the different enemies moved. It made each room an interesting puzzle :D

I never used the bunny's ability lol aside from accidental uses, and I didn't notice what the third one (bird?) did aside from fly. I did catch that the rat could eat the snails (or it was perfect timing?) and the owls heal when killing an enemy (OMG I LOVE THE OWL!!!)

- ✨Beth

neat!  very Asterius-like

game broke :(

couldn't move at all, happened after a respawn upon reaching the mole

(+1)

this should be fixed, sorry about that!

(+3)

i really enjoyed being able to take time with each turn to figure out how the lil bugs would move!

(+1)

This is great! definitely reminds me of Crypt of the Necrodancer with learning the enemies move timing :D